AI Insights · Timothy · January 2023
Top 5 Horror Games on Android in Chile: Q4 2022 Performance
Explore the performance of the top 5 horror games on Android in Chile during Q4 2022, including weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 horror games on Android in Chile showed varying performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at each game's performance based on Sensor Tower data.
Survivor In Rainbow Monster from Amusing Critters Game saw a significant launch impact with weekly downloads peaking at 59.8K in mid-October. However, downloads gradually decreased to around 11.3K by the end of December. The game’s weekly revenue started at $52 and peaked at $109 in the third week of October before declining steadily. Weekly active users began at 36.4K and rose to a peak of 123.8K by late October, then gradually declined to 85.5K by the end of the quarter.
Meme Hunters: Hide & Seek by playducky.com experienced a significant uptick in weekly downloads towards the end of November, reaching 47.5K in early December. The game’s revenue remained minimal, with small peaks of $18 and $15 in mid and late December. Active users saw a dramatic increase from around 12K in late November to a high of 83.1K in mid-December, ending the quarter at 71.4K.
Horror Meme: Halloween Chasing by Xiaolin had a notable start with downloads peaking at 46.8K in early October but saw a steady decline to around 3.7K by the end of December. Weekly active users followed a similar trend, peaking at 94.1K in mid-October and gradually decreasing to 52.6K by the end of the quarter.
Rainbow Friends: Hide 'N Seek from UniKong had a fluctuation in downloads, with early October seeing a peak of 21.3K, followed by a decline and a slight recovery to 10.2K by the end of December. Revenue remained negligible, with only a few instances of minimal earnings. Active users showed a steady increase, peaking at 52.1K in the last week of December.
Finally, Silent Castle by BEP1C STUDIO had a consistent performance in terms of revenue, averaging around $100 weekly, with a slight dip in mid-December. Downloads saw a significant drop from 21.3K at the start of the quarter to 3.6K in early December, before rebounding to 8.5K at the end of the month. Active users started at 68.2K, dropped to a low of 40.1K in mid-December, and then increased to 53.2K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.